
about.

I'm a 3D Environment Artist with 5+ years of experience crafting immersive game worlds, and a Bachelor of Fine Arts in Digital Art and Animation from DigiPen Institute of Technology.
I focus on creating emotionally-driven spaces that support gameplay and narrative, whether I’m decorating a quaint interior, lighting an expansive landscape, or collaborating with the level design team to shape the player’s path.
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After shipping multiple projects such as Green Reaper and Sinfeld: Evil Resident, I've handled everything from asset creation, set dressing, scene lighting, post processing, and optimization. I'm fluent across Unreal, Maya, Photoshop, and the Substance suite—developing shaders, using both baked and tiling workflows. I thrive in cross-discipline teams, dialing in atmosphere and tone while keeping things performant and clean under the hood.
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What drives me is creating worlds that feel believable and alive. I can never have a static environment. I love digging into the details—architecture, lighting balance, composition, and story—and I always aim to push quality without losing sight of how a space feels to play. I love collaborating, giving feedback, and constantly learning new techniques to improve both the visuals and the process behind them.
contact.
LinkedIn: www.linkedin.com/in/ethanyant/
Email: ethanyant@gmail.com
Phone #: View on Resume